Sundered Lands
From PoxWiki
About Sundered Lands
Located north of the now fallen kingdom of Elsarin, the Sundered Lands are the region that was once the nation of Valdec. Since the dawn of its existence Valdec was a very religiously driven nation, who placed great emphasis on the powers and blessings gained through worship of the ancient Dragon Gods. For ages Valdec had been locked in bloody conflict with its rival nation of Elsarin, always at a stalemate. Eventually with the aid of Nora scientists from around the continent, Valdec developed a great weapon that it would unleash upon the Elsarin capitol in an event that would come to be known as the Catastrophe. This event came to have many unintended consequences; most notably, the lands of Valdac were struck by a series of plagues, with disease and famine quickly afflicting the once glorious nation of Valdec. Soon after, those who survived the initial wave of death began to find that they were beginning to "change" from what they were before the Catastrophe. This mutation caused people's skin to scale, their strength to grow, and their bodies to gain the ability to regenerate swiftly. This process killed those who were too physically weak to endure it. Those it did not kill though, it made significantly stronger. Those who had Changed, while initially outcast for their differences, eventually came to believe that their new form was a gift from the Dragon Gods to help them take their place as rulers of the world.
The races of the Sundered Lands are mostly a product of the diseases and plagues that affected Valdec after the Catastrophe. The race of dragon-men, the Draksar were once human, but are now almost entirely reptilian in nature. They possess great strength, and are capable of breeding new combatants rapidly. As a consequence in the half-century that has followed the Catastrophe the Draksar have more than made up for the loss of life following the Catastrophe, allowing them to assemble the largest living army in the land.
Living among the Draksar is another Changed race known as the Skeezick, the twisted and gnarled descendants of those who were Dwarves in the times before the Catastrophe. Their inferior physical abilities to the extremely powerful Draksar have forced the Skeezick into more submissive roles, typically holding positions as slavers, trappers, and shock-troops. The Sundered Lands are also populated by various animals, many of which have also undergone a mutation following the Catastrophe. The armies of the region fight primarily against the Ironfist Stronghold, who they hold as are traitors of true nation of Valdec for fleeing from the Change. Recently in an effort to cut off the Stronghold's supply line to K'thir, the armies have also been assaulting the Centaur Plains.
Strengths
- Defense bonus mean champions are difficult to kill.
- Strong Initiative mobs allow rushing of Nodes. (Ravager, Draksar Charger)
- Some strong raged units with very long range. (Skeezick Cannoneer, Draksar Archer)
- Highest damage AOE in the game. (Firestorm)
Weaknesses
- Penalty for playing Draksar and Skeezick in the same deck- NO LONGER APPLIES AS OF THE RELEASE OF PATH TO CONQUEST
- Weak healing abilities outside of regeneration.
- Most units are damage-physical, with few truly effective options for other damage types.
Sundered Lands Faction Bonus
- 10: Dragon Hide - Units gain +8 defense
- 20: Greater Dragon Hide - Units gain +20 defense
Sundered Lands Shrine Bonus
All enemy Champions have -5 DEF while inside this Shrine's deployment zone.
Sundered Lands Strategies
Sundered Lands Clans and Guilds
Sundered Lands Runes
Click here to see a list of Sundered Lands Runes
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